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Class Eat

Class to represent an Eat activity

Inheritance
System.Object
Activity
RatedActivity
Eat
Inherited Members
RatedActivity.Rating
Activity.Id
Activity.Name
Activity.User
Activity.Context
Activity.TimeStamp
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace:UM4RS.Activity
Assembly:UM4RS.dll
Syntax
[Table("Eat")]
public class Eat : RatedActivity

Constructors

Eat()

Empty Constructor

Declaration
public Eat()

Properties

Dish

Collection of Dishes the user Eat

Declaration
public ICollection<Dish> Dish { get; set; }
Property Value
Type Description
System.Collections.Generic.ICollection<T><Dish>
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