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Class Light

Inheritance
System.Object
ModelEntity<TObject><Light>
Light
Inherited Members
ModelEntity<TObject>.Get(Int32)
ModelEntity<TObject>.Get(Expression<Func<TObject, Boolean>>, Expression<Func<TObject, Object>>[])
ModelEntity<TObject>.GetAsync(Int32)
ModelEntity<TObject>.GetAll()
ModelEntity<TObject>.GetAllAsync()
ModelEntity<TObject>.Find(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAsync(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAll(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAllAsync(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.Save(TObject)
ModelEntity<TObject>.SaveAsync(TObject)
ModelEntity<TObject>.SavedAll(IEnumerable<TObject>)
ModelEntity<TObject>.SaveAllAsync(IEnumerable<TObject>)
ModelEntity<TObject>.Delete(TObject)
ModelEntity<TObject>.DeleteAsync(TObject)
ModelEntity<TObject>.Count()
ModelEntity<TObject>.CountAsync()
ModelEntity<TObject>.Save()
ModelEntity<TObject>.Dispose()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace:UM4RS.Context.Physicalcondition
Assembly:UM4RS.dll
Syntax
[Table("Light")]
public class Light : ModelEntity<Light>, IDisposable, IBaseEntity

Properties

Id

Declaration
public int Id { get; }
Property Value
Type Description
System.Int32
Implements
IBaseEntity.Id

Intensity

Declaration
public float Intensity { get; set; }
Property Value
Type Description
System.Single

Source

Declaration
public LightSource Source { get; set; }
Property Value
Type Description
LightSource
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