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Class EmotionalState

Inheritance
System.Object
ModelEntity<TObject><EmotionalState>
EmotionalState
Inherited Members
ModelEntity<TObject>.Get(Int32)
ModelEntity<TObject>.Get(Expression<Func<TObject, Boolean>>, Expression<Func<TObject, Object>>[])
ModelEntity<TObject>.GetAsync(Int32)
ModelEntity<TObject>.GetAll()
ModelEntity<TObject>.GetAllAsync()
ModelEntity<TObject>.Find(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAsync(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAll(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAllAsync(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.Save(TObject)
ModelEntity<TObject>.SaveAsync(TObject)
ModelEntity<TObject>.SavedAll(IEnumerable<TObject>)
ModelEntity<TObject>.SaveAllAsync(IEnumerable<TObject>)
ModelEntity<TObject>.Delete(TObject)
ModelEntity<TObject>.DeleteAsync(TObject)
ModelEntity<TObject>.Count()
ModelEntity<TObject>.CountAsync()
ModelEntity<TObject>.Save()
ModelEntity<TObject>.Dispose()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace:UM4RS.User.Emotion
Assembly:UM4RS.dll
Syntax
[ExportableClass]
[Table("EmotionalSatate")]
public class EmotionalState : ModelEntity<EmotionalState>, IDisposable, IBaseEntity

Properties

ActivationTime

Declaration
[NonExportable]
public DateTime? ActivationTime { get; set; }
Property Value
Type Description
System.Nullable<T><System.DateTime>

Context

Declaration
[NonExportable]
public virtual Context Context { get; set; }
Property Value
Type Description
Context

Decay

Declaration
[NonExportable]
public float Decay { get; set; }
Property Value
Type Description
System.Single

Id

Declaration
[NonExportable]
public int Id { get; }
Property Value
Type Description
System.Int32
Implements
IBaseEntity.Id

Level

Declaration
[Exportable(Name = "Level", Order = 2, GlobalOrder = 0)]
public float Level { get; set; }
Property Value
Type Description
System.Single

Name

Declaration
[Exportable(Name = "Emotion", Order = 1)]
public string Name { get; set; }
Property Value
Type Description
System.String
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