Class EmotionalState
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace:UM4RS.User.Emotion
Assembly:UM4RS.dll
Syntax
[ExportableClass]
[Table("EmotionalSatate")]
public class EmotionalState : ModelEntity<EmotionalState>, IDisposable, IBaseEntity
Properties
ActivationTime
Declaration
[NonExportable]
public DateTime? ActivationTime { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<T><System.DateTime> |
Context
Declaration
[NonExportable]
public virtual Context Context { get; set; }
Property Value
| Type | Description |
|---|---|
| Context |
Decay
Declaration
[NonExportable]
public float Decay { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Id
Declaration
[NonExportable]
public int Id { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Implements
Level
Declaration
[Exportable(Name = "Level", Order = 2, GlobalOrder = 0)]
public float Level { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Name
Declaration
[Exportable(Name = "Emotion", Order = 1)]
public string Name { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |