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Class PhysiologicalState

Inheritance
System.Object
ModelEntity<TObject><PhysiologicalState>
PhysiologicalState
Inherited Members
ModelEntity<TObject>.Get(Int32)
ModelEntity<TObject>.Get(Expression<Func<TObject, Boolean>>, Expression<Func<TObject, Object>>[])
ModelEntity<TObject>.GetAsync(Int32)
ModelEntity<TObject>.GetAll()
ModelEntity<TObject>.GetAllAsync()
ModelEntity<TObject>.Find(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAsync(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAll(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.FindAllAsync(Expression<Func<TObject, Boolean>>)
ModelEntity<TObject>.Save(TObject)
ModelEntity<TObject>.SaveAsync(TObject)
ModelEntity<TObject>.SavedAll(IEnumerable<TObject>)
ModelEntity<TObject>.SaveAllAsync(IEnumerable<TObject>)
ModelEntity<TObject>.Delete(TObject)
ModelEntity<TObject>.DeleteAsync(TObject)
ModelEntity<TObject>.Count()
ModelEntity<TObject>.CountAsync()
ModelEntity<TObject>.Save()
ModelEntity<TObject>.Dispose()
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace:UM4RS.User.Physiological
Assembly:UM4RS.dll
Syntax
[Table("PhysiologicalState")]
public class PhysiologicalState : ModelEntity<PhysiologicalState>, IDisposable, IBaseEntity

Properties

Id

Declaration
public int Id { get; }
Property Value
Type Description
System.Int32
Implements
IBaseEntity.Id

IsNormal

Declaration
public bool IsNormal { get; set; }
Property Value
Type Description
System.Boolean

Level

Declaration
public float Level { get; set; }
Property Value
Type Description
System.Single

Name

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String
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