Class PhysicalCondition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace:UM4RS.Context.Physicalcondition
Assembly:UM4RS.dll
Syntax
[Table("PhysicalCondition")]
public class PhysicalCondition : ModelEntity<PhysicalCondition>, IDisposable, IBaseEntity
Properties
Crowd
Declaration
public float Crowd { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Id
Declaration
[NonExportable]
public int Id { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Implements
Light
Declaration
public Light Light { get; set; }
Property Value
| Type | Description |
|---|---|
| Light |
Noise
Declaration
public Noise Noise { get; set; }
Property Value
| Type | Description |
|---|---|
| Noise |
Traffic
Declaration
public float Traffic { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Weather
Declaration
public Weather Weather { get; set; }
Property Value
| Type | Description |
|---|---|
| Weather |